Master of Magic .NET

Frequently Asked Questions


Home Vision Development Log Features Concepts Screenshots Artwork Downloads FAQ Team Resources Contact

When will the game be finished?
Probably never, however don't read that to mean that it will never be playable. I will most likely continue to tinker with the code up until a point at which tinkering with the code is no longer fun for me, though I don't really see that happening. I suppose in some sense, the game will never be 'finished' for me, though it will come to a logical working conclusion.

What are the system specifications to run the game?
Though I don't concretely know the answer to this one, I have a fairly assured assumption that if you have some form of 3D graphics card and your system is capable of installing the Microsoft .NET Framework, then you shouldn't have any problems running the game.

Will the game be made available to other operating systems other than Windows?
I can't predict what the future holds, with oustanding accomplishments such as Microsoft's .NET Framework and Java's virtual machine, there's no telling about compatability down the road. Suffice it to say that I won't personally be supporting any other operating systems other than Windows, if you can get it to run on WINE or some emulator, then more power to you, but it is not my intention or goal to port the game to any other OS.

Will the game support multiplayer?
Only a 'hotseat' mode at the same computer.. A game of this nature, I believe, isn't well suited for multi-player, at least not actively. However, there does exist small communities that like to play multiplayer kind of games, scenarios and such where the winner is the one to reach the objective or highest score over some time period. I would like to build functionality into the game to support these kinds of games. As for can you connect over a LAN and play with your friends, no, that is not part of the vision.

When will you release the sourcecode?
I have no intentions of releasing the sourcecode at any point in time, though it doesn't mean I won't, it just isn't very likely. I definitly do not intend for the project to become an open source project as I very much enjoy full creative control over the design and structures of the codebase. This is my hobby and I'd like to keep it that way.

(I'm not currently looking for further help at this time)
Can I help with the project in some way?
Artists
If you are an artist (2D or 3D) and have familiarity and working knowledge of the appropriate tools such as Blender, Maya or 3DS Max for 3D modeling or Photoshop, GIMP etc for 2D art then your help is certaintly welcome, I am not an artist so my need for artistic talent is quite high. You must be proficient in your modeling/art software. I do not have time to teach you and the project doesn't have the patience to wait for you to learn.

Sound/Music Production
If you are familiar with sound or music production and would like to help incorporate your audio works into the game that would also be helpful.

Programming
I do not nor do I expect that I will require any further developmental work as I'm holding that responsibility exclusively with myself. If at a later time I believe another developer would be beneficial I will let it be known.

Note:
If you are interested you need to be up front with yourself whether or not you are willing to make a serious committment to this project. I need above all people who are committed to the project and in it for the long haul. I'm not interested in getting people who are merely excited now and will drop off the project in a month or two. This is a hobby so I don't have a strict regimented schedule or anything, but I do expect to be informed of what your working on and to bring valuable contributions to the project in a timely manner. If you aren't sure if you have the time for this project, then you probably don't, please be honest with yourself with regards to what you can give to the project. Nevertheless I do not expect that anyone who joins the project be in it for the full duration, life takes higher importance which I understand, but the longer you can realistically expect to be part of the team, the better it is for everyone else.

If your still interested and have decided you do have the time to devote to the project, you can send me an email via the Contact page and I'll get back to you.