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I've done just about anything that could be considered a role in the development of this project. I've primarily written the entire code base except for the user-interface system which I took from Microsoft's DirectX C# GUI sample project (and heavily modified it). I cannot claim to have done much in the actual art department, except the terrain textures and all the procedurally generated terrain geometry.
Having recently joined in March of 2007 Jean-Paul has brought the individual unit portrait images as all representative icons. He is furthermore reponsible for many of the static 3D models used throughout the game.
He maintains a blog at http://mrpoodyspeaks.blogspot.com and also wrote up an article relating to his joining of the project as well as the project itself here: http://mrpoodyspeaks.blogspot.com/2007/04/mysteries-of-universe-revealed.html.
Archenemy joined on August 7th of 2007 bringing with him an artistic style all his own. He is a very talented modeler and is adept at texturing his models. He is responsible for the unit model renditions as well as their accompanying textures.
Ancillary Support
Tom is responsible for a variety of concepts, particularly wtih respect to extending and detailing the original game. He also plays a supportive role for the project. If Death Magic becomes significantly more powerful than everything else, it will likely be by his influence and my lack of judgement.
Kelly has plays a strong supportive role for the project. She is largely the one responsible for the much prettier terrain graphics and pushed me to making it all look a little more interesting. When the time comes she will be the lead tester with her proven record of breaking everything I thought was as secure as a vault in the past.